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基于Spring Boot的二手桌游交易平台设计与实现 毕业论文终稿+初稿+拟题审批表+任务书+开题报告+进展情况记录表+维普检测查重报告

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JAVA/JSP

编号:169

摘    要

近年来,随着剧本杀等线下桌游在中国的兴起,桌面游戏领域吸引了众多玩家的关注。然而,桌游通常规则复杂且价格昂贵。市场上迫切需要一个二手交易平台,以降低桌游成本,简化交易流程,并推动桌游文化的普及。本文采用了Spring Boot框架开发了一个二手桌游交易平台,提供了购买桌游、贩卖桌游、发布桌游活动、想要购买的桌游、管理拥有桌游等功能,实现了玩家自由交易,灵活地参与桌游活动。随后,通过对二手交易平台的需求进行了分析,并对本平台的功能与性能进行了确认。主要功能有发布求购、查看交易记录、报名管理、发布桌游、查看活动等,协助管理员管理系统信息。本文主要阐述了该软件的主要功能,主要内容有软件体系结构的建立,功能模块流程图,关键代码和接口的设计。本课题研究结束后,对该课题进行了相关的实验研究,并在此基础上对该课题进行了初步的开发和验证。

关键词:Spring Boot;HTML5;活动管理;桌游买卖


Abstract

In recent years, with the popularity of murder mystery games and other offline board games in China, the field of tabletop games has attracted the attention of many players. However, the rules of board games are often complex, and their physical products are generally expensive. The market urgently needs a second-hand trading platform for board game products to reduce the cost of board games, simplify the trading process, and promote the spread of board game culture. This paper uses the spring boot framework to develop a second-hand board game trading platform, which provides the functions of buying board games, selling board games, publishing board game activities, wanting to buy board games, managing and owning board games, etc., so as to realize the free trading of players and participate in board game activities flexibly. Then, the demand of second-hand trading platform is analyzed, and the function and performance of this platform are confirmed. The main functions include publishing purchase, viewing transaction records, registration management, publishing board games, viewing activities, etc., to assist administrators in managing system information. This paper mainly describes the main functions of the software, including the establishment of software architecture, function module flow chart, key code and interface design. After the end of the research, the relevant experimental research on the subject is carried out, and on this basis, the preliminary development and verification of the subject are carried out.

Key words: Spring Boot; HTML5; Activity management; Board game trading



目    录

1 前言

1.1 研究背景

1.2 国内外研究现状

1.3 论文结构

2 可行性分析

2.1 经济可行性

2.2 法律可行性

2.3 技术可行性

2.4 操作可行性

2.5 可行性分析结论

3 系统需求分析

3.1 用户需求分析

3.2 系统功能分析

3.2.1 管理员端

3.2.2 用户端

3.3 系统性能需求分析

3.4 非功能需求分析

4 概要设计

4.1 系统结构设计

4.2 功能模块设计

4.3 数据库设计

4.4 登录

4.5 用户管理模块详细设计

4.6 桌游分类模块详细设计

4.7 桌游管理模块详细设计

4.8 活动管理模块详细设计

5 系统实现

5.1 软件开发说明

5.2 操作系统界面和功能实现

6 结语

参考文献

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